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RealTime Worlds

The business, the turning points, and the decisions behind them.

Founded2002
Event year2010
FundingUS$81M

01 / WHAT IT BUILT

What the company did

Realtime Worlds was a Dundee, Scotland-based video game studio founded in 2002 by David Jones, the creator of Grand Theft Auto and Lemmings. Its debut title, the open-world action game Crackdown (2007) for Xbox 360, was a critical and commercial hit, selling over 1.4 million copies. The studio then spent five years developing APB: All Points Bulletin, an ambitious urban MMO of cops versus robbers with deep player customization.

02 / RealTime Worlds FAILURE REASONS

Why it failed

Realtime Worlds bet everything on APB. The game launched on June 29, 2010 to poor reviews and player complaints about imbalance, server lag and economy-breaking exploits; it attracted only about 130,000 registered users — nowhere near the numbers needed to service the studio's costs. A former employee blamed directionless creative leadership, pricing a subscription product against a dozen free-to-play shooters, and over-reliance on a single title announced years too early. The studio had overspent massively on APB's server infrastructure in anticipation of a huge launch that never came, and with debts piled high, entered administration six weeks after launch.

03 / EVENT HISTORY

Events in the structured record

  1. Founded

    Realtime Worlds was founded in Dundee by David Jones.

  2. Crackdown

    Debut game Crackdown launched for Xbox 360 and sold over 1.4 million copies.

  3. APB launched

    APB: All Points Bulletin launched after five years of development, to poor reviews and low player numbers.

  4. Administration

    Realtime Worlds entered administration on August 18, 2010; no buyer was found for the studio and APB's servers shut down on September 16, 2010.

04 / CONTEMPORARY REBUILD ASSESSMENT

Difficulty of rebuilding this project today

Material for this section is being gathered and checked. It will appear here once ready.

Rebuild difficultyPending assessmentNot completed
Scoring basisNot completed
ScalabilityPending assessmentNot completed
Scoring basisNot completed

Overall assessment: Not completed

05 / CAUSAL CHAIN

How the factors connect

  1. 01

    Realtime Worlds entered administration (the UK equivalent of bankruptcy) on August 18, 2010 with more than $80 million of venture funding spent and debts piled high.

  2. 02

    Administrators Begbies Traynor shopped the studio to around 300 potential buyers but found no one willing to take on APB as a live operation; 60–170 jobs were lost and the Dundee studio and US office closed.

  3. 03

    The APB intellectual property was later picked up by GamersFirst, which relaunched it as the free-to-play APB Reloaded in 2011 with a 23-person team of ex-Realtime Worlds staff.