FAILDEX失樂園
中文

Reach Robotics

The business, the turning points, and the decisions behind them.

Founded2013
Event year2019
FundingUS$7.8M

01 / WHAT IT BUILT

What the company did

Reach Robotics built MekaMon, a spider-like, four-legged gaming robot controlled from a smartphone. The robot moved with lifelike motion around a real room while players battled virtual enemies through an augmented-reality app, and it doubled as a STEM education tool. Founded in Bristol, UK in 2013 by Silas Adekunle, the company sold MekaMon through the Apple Store after raising a $7.5 million Series A in 2017.

02 / Reach Robotics FAILURE REASONS

Failure reasons

Reach Robotics was crushed by the economics of consumer robotics and a cash crunch. Co-founder John Rees summed it up as hardware being hard: building and supporting physical robots was far more capital-intensive than the company's funding could sustain. By mid-2019 the startup faced creditor pressure, filed notice of its intention to appoint an administrator, and cut staff, before co-founder Silas Adekunle announced the shutdown on September 3, 2019.

03 / EVENT HISTORY

Events in the structured record

  1. Operations ended

    Reach Robotics ended operations.

04 / CONTEMPORARY REBUILD ASSESSMENT

Difficulty of rebuilding this project today

Material for this section is being gathered and checked. It will appear here once ready.

Rebuild difficultyPending assessmentNot completed
Scoring basisNot completed
ScalabilityPending assessmentNot completed
Scoring basisNot completed

Overall assessment: Not completed

05 / CAUSAL CHAIN

How the factors connect

  1. 01

    Found a Bristol robotics startup and build MekaMon, a gaming robot with augmented-reality battles.

  2. 02

    Raise a $7.5 million Series A and sell MekaMon through the Apple Store.

  3. 03

    Face creditor pressure and file notice of intent to appoint an administrator amid a cash crunch.

  4. 04

    Announce closure on September 3, 2019, ending the consumer robotics business.