FAILDEX失樂園
中文

V1 Interactive

The business, the turning points, and the decisions behind them.

01 / WHAT IT BUILT

What the company did

V1 Interactive developed Disintegration, a science-fiction game combining shooting and tactical control of a squad.

02 / V1 Interactive FAILURE REASONS

Failure reasons

Reporting connected the game’s multiplayer retreat to insufficient player adoption. The later studio closure announcement did not identify a separate detailed financial cause, so weak multiplayer demand is recorded as a documented business setback rather than the sole proven reason for the entire studio’s closure.

03 / EVENT HISTORY

Events in the structured record

  1. Disintegration released

    The studio released its first game in June.

  2. Multiplayer support ended

    Multiplayer support ended in November; single-player play was not ended by that change.

  3. Studio closure announced

    The studio announced closure on 8 March.

04 / CONTEMPORARY REBUILD ASSESSMENT

Difficulty of rebuilding this project today

Material for this section is being gathered and checked. It will appear here once ready.

Rebuild difficultyPending assessmentNot completed
Scoring basisNot completed
ScalabilityPending assessmentNot completed
Scoring basisNot completed

Overall assessment: Not completed

05 / CAUSAL CHAIN

How the factors connect

  1. 01

    First game launched

  2. 02

    Multiplayer audience remained insufficient

  3. 03

    Multiplayer support ended

  4. 04

    Studio subsequently announced closure; full cause not separately disclosed