FAILDEX失樂園
中文

Club Penguin

The business, the turning points, and the decisions behind them.

Founded2005
Event year2017

01 / WHAT IT BUILT

An online multiplayer game and virtual world

Club Penguin operated an online multiplayer game in which players used penguin avatars to explore a virtual world and take part in games and activities.

02 / Club Penguin FAILURE REASONS

Failure factors supported by the current evidence

Disney ended the original Club Penguin as part of a product-platform transition and redirected the property to the mobile-focused Club Penguin Island.

Strategic Platform Transition

The owner replaced the original desktop-oriented service with a new mobile-focused product.

03 / EVENT HISTORY

Events in the structured record

  1. Product or service closed

    THR reports Disney set 29 Mar 2017 as the discontinuation date for the original Club Penguin service (New Horizon / Disney Canada Kelowna MMO). Product shutdown by the owner, sourced as ending the original game.

04 / CONTEMPORARY REBUILD ASSESSMENT

Difficulty of rebuilding this project today

Material for this section is being gathered and checked. It will appear here once ready.

Rebuild difficultyPending assessmentNot completed
Scoring basisNot completed
ScalabilityPending assessmentNot completed
Scoring basisNot completed

Overall assessment: Not completed

05 / CAUSAL CHAIN

How the factors connect

  1. 01

    Disney acquired the company in 2007 for $350 million, plus up to $350 million in earnouts; the original Club Penguin closed on March 30, 2017, and its replacement, Club Penguin Island, was shut down in December 2018.

  2. 02

    No audited loss figure was publicly disclosed; the acquisition price is not a loss.