FAILDEX失樂園
中文

Blade (Shadow)

The business, the turning points, and the decisions behind them.

Founded2015
Event year2021
FundingUS$110M
Cash burnedUS$110M

01 / WHAT IT BUILT

What the company did

Blade was a French startup founded in 2015 behind the cloud-gaming service Shadow. For a monthly subscription (€12.99 in Europe, $11.99 in the US), users got a full Windows 10 gaming PC in a data centre that they could stream to a computer, smartphone, tablet or smart TV - unlike Stadia or GeForce Now, they could install anything, from Steam to Photoshop. It raised more than $100 million across multiple rounds and reached 100,000 paid users. But it could not keep up with pre-orders, did not generate enough revenue to be self-sustainable, and could not fund expansion. In March 2021 it went into administration with the Paris Commercial Court; on April 30, 2021 the court awarded the takeover to hubiC/Jezby Ventures, the fund of OVHcloud founder Octave Klaba, who kept the team and the service alive.

02 / Blade (Shadow) FAILURE REASONS

Failure reasons

Blade died of capex: cloud gaming is a hardware business wearing a software costume. Each user needed a real GPU in a data centre, so growth meant buying servers - and Blade could not keep up with its own pre-orders. With €12.99-a-month subscriptions and 100,000 paid users, revenue could never cover the infrastructure bill; it raised $100M+ but had no path to self-sustainability. The Paris Commercial Court put it into administration in March 2021. The rescue - OVHcloud founder Octave Klaba's fund taking it over - only worked because Klaba owned the data centres: the plan was to buy Blade's unpaid servers and rent them back. Blade's failure was structural: subscription prices set for software margins against hardware costs.

03 / EVENT HISTORY

Events in the structured record

  1. Bankruptcy

    GamesIndustry.biz (8 March 2021) reported Paris Commercial Court receivership (redressement judiciaire) began 2 March 2021 and Blade’s US arm filed bankruptcy in the Northern District of California on 3 March. FAQ said subscriber service would continue during reorganization; later court takeover is separate from this insolvency opening.

04 / CONTEMPORARY REBUILD ASSESSMENT

Difficulty of rebuilding this project today

Material for this section is being gathered and checked. It will appear here once ready.

Rebuild difficultyPending assessmentNot completed
Scoring basisNot completed
ScalabilityPending assessmentNot completed
Scoring basisNot completed

Overall assessment: Not completed

05 / CAUSAL CHAIN

How the factors connect

  1. 01

    Cloud gaming is a hardware business: every subscriber needs a real GPU, so growth eats capital.

  2. 02

    Price for your costs, not your dreams: €12.99/month could not cover data-centre GPUs.

  3. 03

    Pre-orders you cannot fulfil are liabilities: Blade drowned in demand it could not serve.

  4. 04

    Only infrastructure owners survive: the rescue worked because Klaba owned the data centres.

  5. 05

    Administration is not always death: the service lived on under new ownership - the equity did not.