FAILDEX失樂園
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Fobo

The business, the turning points, and the decisions behind them.

Founded2013
Event year2014
FundingUS$1.6M

01 / WHAT IT BUILT

What the company did

FOBO was a mobile marketplace for selling consumer electronics locally. Launched in San Francisco in January 2014, the app instantly priced a listed item, usually off the average eBay sale price, then ran a roughly 97-minute auction among nearby users; if the item did not sell, FOBO bought it itself at the guaranteed starting price. In a 1,000-person beta it sold 92 percent of listed items.

02 / Fobo FAILURE REASONS

Failure factors

FOBO was only an incrementally better selling experience vs alternatives; most people stuck with prior habits, so the marketplace did not achieve differentiated traction.

Product Differentiation

only incrementally better than Gazelle/Craigslist/eBay paths.

Adoption

Helped a few thousand sellers; rest stuck with prior behavior.

03 / EVENT HISTORY

Events in the structured record

  1. Product or service closed

    FOBO 'faded off'; users told to settle pending sales/earnings—product/service wind-down. (Later Oct 2015 Gone asset/acquihire news is separate; 2014 fade is the sourced ending.)

04 / CONTEMPORARY REBUILD ASSESSMENT

Difficulty of rebuilding this project today

Material for this section is being gathered and checked. It will appear here once ready.

Rebuild difficultyPending assessmentNot completed
Scoring basisNot completed
ScalabilityPending assessmentNot completed
Scoring basisNot completed

Overall assessment: Not completed

05 / CAUSAL CHAIN

How the factors connect

  1. 01

    FOBO raised a $1.6 million seed round in October 2012 from investors including Y Combinator, Chris Sacca, Kevin Rose and Tim Ferriss, followed by an undisclosed venture round from FundersClub in April 2014.

  2. 02

    The product was shut down in 2014.

  3. 03

    No reliable loss figure with a clear subject, period and basis exists, so no loss amount is recorded.