FAILDEX失樂園
中文

Oxford VR

The business, the turning points, and the decisions behind them.

FundingUS$17.7M
Some sections are still being researched2 / 4

Sections to complete:02 · 05

01 / WHAT IT BUILT

What the company did

Oxford VR was a University of Oxford spinout founded in 2016 from the psychiatry research of Professor Daniel Freeman, backed by Oxford Science Enterprises. It built evidence-based immersive VR treatments for serious mental illness, including gameChange - an automated cognitive-behavioural VR therapy for psychosis granted FDA Breakthrough Device designation and rolled out in the NHS.

02 / FAILURE REASONS

Pending assessment

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03 / EVENT HISTORY

Events in the structured record

  1. Company founded

    Oxford VR spins out of Oxford University's Department of Psychiatry to bring VR therapy to mental healthcare.

  2. Acquisition

    Oxford VR is acquired by Rey, a US mental health company.

  3. Acquisition

    In December 2022, OxfordVR merges with US company BehaVR under the BehaVR brand, supported by a $13 million Series B led by Optum Ventures and Oxford Science Enterprises.

04 / CONTEMPORARY REBUILD ASSESSMENT

Difficulty of rebuilding this project today

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Rebuild difficultyPending assessmentNot completed
Scoring basisNot completed
ScalabilityPending assessmentNot completed
Scoring basisNot completed

Overall assessment: Not completed

05 / CAUSAL CHAIN / AFTERMATH

Pending assessment

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