FAILDEX失樂園
中文

Limbix

The business, the turning points, and the decisions behind them.

Founded2016
Event year2023
FundingUS$31M
Some sections are still being researched2 / 4

Sections to complete:02 · 05

01 / WHAT IT BUILT

What the company did

Limbix was a digital therapeutics company founded in 2016, developing evidence-based treatments for teens and young adults with symptoms of depression. It started with the Limbix VR Kit for exposure therapy and later pivoted to prescription digital therapeutics: SparkRx, a self-guided cognitive behavioral therapy (CBT) program for those aged 13+, teaching mood tracking, behavioral activation, problem solving and mindfulness, supported by trial data showing clinically meaningful reductions in depression symptoms. It raised about $30 million through its Series A, including a $15 million round in late 2021.

02 / FAILURE REASONS

Pending assessment

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03 / EVENT HISTORY

Events in the structured record

  1. Founded

    Founded in 2016 to build research-based digital therapeutics for adolescent mental health, starting with VR programs.

  2. Series A extension

    Raised $15 million in late 2021 at the peak of the digital health fundraising boom, bringing total funding to about $30 million; focused on prescription DTx with SparkRx completing a pivotal clinical trial.

  3. Acquired by Big Health

    On July 14, 2023, Big Health acquired Limbix for an undisclosed amount, adding SparkRx for adolescent depression (plus an adolescent anxiety product in development) to its portfolio of digital therapeutics alongside Sleepio and Daylight.

04 / CONTEMPORARY REBUILD ASSESSMENT

Difficulty of rebuilding this project today

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Rebuild difficultyPending assessmentNot completed
Scoring basisNot completed
ScalabilityPending assessmentNot completed
Scoring basisNot completed

Overall assessment: Not completed

05 / CAUSAL CHAIN / AFTERMATH

Pending assessment

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