FAILDEX失樂園
中文

Lobby

The business, the turning points, and the decisions behind them.

Founded2021
Event year2024
Cash burnedUS$15M
Some sections are still being researched2 / 4

Sections to complete:02 · 05

01 / WHAT IT BUILT

What the company did

Lobby (lobby.game) is a social networking app designed to help users hang out with friends and family through real-time voice chat. Its signature feature was a nightly one-minute video call with a random friend. Beyond that, users could play third-party games together, watch YouTube videos and listen to music in sync, and share their phone screen in real time with voice chat — positioned as a social-gaming hangout for kids and teens to instantly match, watch games together and chat.

02 / FAILURE REASONS

Pending assessment

Material for this section is being gathered and checked. It will appear here once ready.

03 / EVENT HISTORY

Events in the structured record

  1. Emergence

    The Lobby app emerged around 2021 (reviewed as a new social-gaming app in March 2021 press), offering synchronized watch/listen/play features with real-time voice chat.

  2. Recorded event year

    The dataset records a 2024 event year with unknown type. No reliable source documents a shutdown or other failure event for the Lobby app in 2024; the 2024 marker could not be verified.

04 / CONTEMPORARY REBUILD ASSESSMENT

Difficulty of rebuilding this project today

Material for this section is being gathered and checked. It will appear here once ready.

Rebuild difficultyPending assessmentNot completed
Scoring basisNot completed
ScalabilityPending assessmentNot completed
Scoring basisNot completed

Overall assessment: Not completed

05 / CAUSAL CHAIN / AFTERMATH

Pending assessment

Material for this section is being gathered and checked. It will appear here once ready.